Peer-reviewed, not presumed

The research behind the design

Every major decision in The Presence Project maps to a specific body of evidence. Here's the science we built on — and what it means in practice.

Flagship studies

Key research informing the product

The studies below were directly drawn on when designing the override moment, the Wind Down default, and the approach to self-reflection and autonomy throughout the app and course.

Friction & Behaviour Change
57% fewer app openings
Tiny friction, lasting change
When users attempting to open a target app encountered a brief intervention — a deliberation prompt, a short wait, and an option to dismiss — they closed the app 36% of the time without entering it. Over six weeks, app opening attempts fell 37% from week one, reducing actual openings by 57%. The key insight: a small amount of effort can reshape the decision process entirely, shifting attention from "Can I do this?" to "Do I actually want to do this right now?"
Lyngs et al. (2022) · PNAS · Heidelberg University & Max Planck Institute
Defaults & Nudge Theory
Inertia as a design tool
The architecture of defaults
The way a choice is structured matters as much as the choice itself. When healthy behaviour is the default — the thing that happens if you do nothing — inertia works for the user rather than against them. Applied to the Wind Down feature: if the situation activates automatically unless the user actively overrides it, most users will simply let it happen. This is not manipulation; it is choice architecture that respects autonomy while supporting wellbeing.
Thaler & Sunstein, Nudge (2008) · Social norms research across digital health contexts
Self-Determination Theory
Autonomous motivation
Designed for your autonomy
SDT distinguishes between autonomous motivation (doing something because it aligns with your values) and controlled motivation (doing something because you feel forced). Lasting behaviour change requires the former. SDT-based digital design uses technology as a scaffold for self-reflection and value-alignment, with the explicit goal that users become less reliant on the technology over time — not more. The Presence Project is designed to graduate its users.
Deci & Ryan (1985, 2000) · Applied in digital health contexts across NHS and academic settings
Behaviour Change Framework
NICE preferred model
The model NICE uses
The COM-B model (Capability, Opportunity, Motivation — Behaviour) is the UK's National Institute for Health and Care Excellence preferred framework for behaviour change interventions. It identifies three conditions that must be present for behaviour change to occur. Applying it to phone overrides: some are driven by Capability (needing the app to do something), others by Opportunity (boredom, environment), and others by Motivation (anxiety, stress, craving). Different drivers need different responses.
Michie et al. (2011) · COM-B model · Used in NHS digital health and public health policy
Motivational Interviewing
Intrinsic over imposed
The conversation that creates change
Digitised motivational interviewing supports reflective processes and intrinsic motivation through human-computer interaction. The key finding: questions must feel exploratory and non-judgmental, not prescriptive. Users who feel interrogated disengage; users who feel understood deepen their reflection. The override questions in The Presence Project are designed to the same standard — asking "what's pulling you here?" rather than "why are you breaking your rules?" is not a small distinction.
Miller & Rollnick (1991, 2012) · Digital MI applications reviewed in multiple clinical contexts
Psychological Reactance
When help feels like control
The autonomy paradox
Nudges perceived as manipulative can erode trust and trigger reactance — the urge to resist control. Regulators and researchers are increasingly concerned about the ethical boundary between helpful guidance and covert influence. This is why transparency at onboarding matters: when users understand that override questions exist to help them understand themselves (not gather data for the app), trust deepens and responses become more honest. The framing is always: "This is for you."
Brehm (1966) reactance theory · Recent consumer trust research in digital health and wellness applications
Emotional Regulation
The unconscious scroll
What boredom is trying to tell you
Research consistently identifies boredom, anxiety, and stress — rather than entertainment-seeking — as the primary emotional triggers for compulsive phone use. When users tap "habit — I wasn't really thinking about it" at the override moment, they are naming the unconscious scroll: phone use as avoidance rather than choice. Building a higher boredom threshold, and recognising anxiety overrides as distinct from boredom overrides, are both addressed directly in Unit 5 of the Presence Course.
Multiple studies on emotional regulation and compulsive phone use · Covered in depth in Unit 5: Emotional Drivers
From the Club

What members are noticing

The weekly live sessions regularly surface real-world patterns that the research predicts. A few recurring themes.

The evening anxiety pattern
"I kept overriding Wind Down when I tapped 'anxious'. When I looked at the weekly report and saw it was always after 10pm, I realised I wasn't checking my phone to relax — I was checking it because I couldn't stop thinking."
The habit tap
"The first time I tapped 'habit — I wasn't really thinking about it,' I laughed. That's the whole thing right there. I picked up the phone before I'd decided to. The question made it visible."
Interested in our data?

Aggregate research partnerships

Anonymised, aggregate override and engagement data from The Presence Project will be made available to academic partners for research into digital wellbeing. If you are a researcher, we'd like to hear from you.

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